53 lines
2.6 KiB
Markdown
53 lines
2.6 KiB
Markdown
![]() |
# Intro
|
||
|
The game is a FPS in a fixed arena, where areas can be unlocked with points which you gain with killing enemies.
|
||
|
|
||
|
# Gameplay
|
||
|
The FPS-controller is fairly simple. Simple movement in all directions and sprinting. Sliding is a good bonus.
|
||
|
|
||
|
The weapon doesn't have a magazine. Instead the ammo gets used up directly.
|
||
|
The player may only have two weapons. Enemies may drop weapons, that the player can pick up.
|
||
|
If the player already has the weapon, he picks it up ammo when walking over the weapon.
|
||
|
|
||
|
Killing enemies is the main way of getting points. Depending how fast the enemies are killed, you get a point multiplier. Killing enemies in a stylish way increases the points you got.
|
||
|
f.E. (ENEMY_POINTS \* SPEED_MULTI) \* STYLE_MULTI
|
||
|
|
||
|
Using the points can be used to open new areas of the arena.
|
||
|
|
||
|
Inside the arena there are different items that help you killing enemies.
|
||
|
|
||
|
# Content
|
||
|
## Arena Items
|
||
|
- Jumppad: Sends the entity (be it player or enemy) flying up
|
||
|
- Possible interaction for enemies: rather than flying straight up, it should a random direction (with a strong bias to up) for the enemies
|
||
|
- Traps: Running through it and activating them kills enemies. Then a cooldown
|
||
|
- Ammo Replenish: Interacting with it replenishes the players ammo
|
||
|
|
||
|
## Weapons
|
||
|
- Pistol: Start-weapon, should be solid for the early game, but falls off at some point
|
||
|
- Reference: Glock
|
||
|
- Heavy Pistol: A more powerful pistol
|
||
|
- Reference: Revolver
|
||
|
- Assault Rifle: All-rounder, can be useful. [Common]
|
||
|
- Reference: FAMAS
|
||
|
- Grenade Launcher: Launches Grenades, that explodes on impact. [Rare]
|
||
|
- Reference: M203
|
||
|
- 2-Shot short-barreled Assault Rifle: Max ammo is 2 shots, and kills every enemy with one shot. [Very rare]
|
||
|
- Reference: any .50 beowulf M4
|
||
|
|
||
|
|
||
|
## Enemies
|
||
|
### Grunt and similar
|
||
|
These enemies are used to fill up the arena. [Low chance of drops]
|
||
|
- Grunt: The main cannon fodder that shoots (with stormtrooper aim). Nothing special.
|
||
|
- Meele Grunt: This enemy is similar to the grunts, but as Meele
|
||
|
- Small Spider: This enemy can cover distances very fast, but deals little damage.
|
||
|
- Flying fucks: This enemy can fly and explodes on impact with any surface. While flying it makes a screching sound to alert the player.
|
||
|
|
||
|
### Mini Bosses
|
||
|
These are sprinkeled in to make the combat more interesting [Good chance of drops]
|
||
|
- Turret Spider: This enemy has a cannon attached to it, and fires this at the player
|
||
|
|
||
|
### Bosses
|
||
|
These are used to increase the difficulty in a major way. f.E. on the fifth wave or something. [Drop-Chance is 100%]
|
||
|
- Big boy Spider: A very large Spider, where the legs need to be shot off, to be dropped and then the target is revealed.
|