From 693a2fb974b6e549f8de06b47c9ce779e6f2e307 Mon Sep 17 00:00:00 2001 From: Michel Fedde Date: Sat, 1 Mar 2025 21:30:36 +0100 Subject: [PATCH] =?UTF-8?q?Files=20changed=20since=20last=20commit-01=5FM?= =?UTF-8?q?=C3=A4rz=5F2025?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 6 +++ Shooter/AArenaPointShooter.md | 52 ++++++++++++++++++++++++ Shooter/ALEI.md | 12 ++++++ Shooter/FrequencyArtistExistingDoctor.md | 17 ++++++++ Shooter/ShootHouse.md | 36 ++++++++++++++++ 5 files changed, 123 insertions(+) create mode 100644 README.md create mode 100644 Shooter/AArenaPointShooter.md create mode 100644 Shooter/ALEI.md create mode 100644 Shooter/FrequencyArtistExistingDoctor.md create mode 100644 Shooter/ShootHouse.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..2fe599e --- /dev/null +++ b/README.md @@ -0,0 +1,6 @@ +# Game Concepts +**Welcome Welcome** + +This repository contains some concepts for games, that kind of came to my mind. + +Feel free to read them and take insperation. Of cause, if you take insperation from them, I would love a email or a mention :) diff --git a/Shooter/AArenaPointShooter.md b/Shooter/AArenaPointShooter.md new file mode 100644 index 0000000..ae3c0e9 --- /dev/null +++ b/Shooter/AArenaPointShooter.md @@ -0,0 +1,52 @@ +# Intro +The game is a FPS in a fixed arena, where areas can be unlocked with points which you gain with killing enemies. + +# Gameplay +The FPS-controller is fairly simple. Simple movement in all directions and sprinting. Sliding is a good bonus. + +The weapon doesn't have a magazine. Instead the ammo gets used up directly. +The player may only have two weapons. Enemies may drop weapons, that the player can pick up. +If the player already has the weapon, he picks it up ammo when walking over the weapon. + +Killing enemies is the main way of getting points. Depending how fast the enemies are killed, you get a point multiplier. Killing enemies in a stylish way increases the points you got. +f.E. (ENEMY_POINTS \* SPEED_MULTI) \* STYLE_MULTI + +Using the points can be used to open new areas of the arena. + +Inside the arena there are different items that help you killing enemies. + +# Content +## Arena Items +- Jumppad: Sends the entity (be it player or enemy) flying up + - Possible interaction for enemies: rather than flying straight up, it should a random direction (with a strong bias to up) for the enemies +- Traps: Running through it and activating them kills enemies. Then a cooldown +- Ammo Replenish: Interacting with it replenishes the players ammo + +## Weapons +- Pistol: Start-weapon, should be solid for the early game, but falls off at some point + - Reference: Glock +- Heavy Pistol: A more powerful pistol + - Reference: Revolver +- Assault Rifle: All-rounder, can be useful. [Common] + - Reference: FAMAS +- Grenade Launcher: Launches Grenades, that explodes on impact. [Rare] + - Reference: M203 +- 2-Shot short-barreled Assault Rifle: Max ammo is 2 shots, and kills every enemy with one shot. [Very rare] + - Reference: any .50 beowulf M4 + + +## Enemies +### Grunt and similar +These enemies are used to fill up the arena. [Low chance of drops] +- Grunt: The main cannon fodder that shoots (with stormtrooper aim). Nothing special. +- Meele Grunt: This enemy is similar to the grunts, but as Meele +- Small Spider: This enemy can cover distances very fast, but deals little damage. +- Flying fucks: This enemy can fly and explodes on impact with any surface. While flying it makes a screching sound to alert the player. + +### Mini Bosses +These are sprinkeled in to make the combat more interesting [Good chance of drops] +- Turret Spider: This enemy has a cannon attached to it, and fires this at the player + +### Bosses +These are used to increase the difficulty in a major way. f.E. on the fifth wave or something. [Drop-Chance is 100%] +- Big boy Spider: A very large Spider, where the legs need to be shot off, to be dropped and then the target is revealed. diff --git a/Shooter/ALEI.md b/Shooter/ALEI.md new file mode 100644 index 0000000..5474324 --- /dev/null +++ b/Shooter/ALEI.md @@ -0,0 +1,12 @@ +--- +id: ALEI +aliases: [] +tags: [] +--- + +# Goals +- Combat should be fun +- While the combat is supposed to be punishing, it should be forgiving enough, that the player has fun playing. + - Meaning, that even tho the player has 3 health. + + diff --git a/Shooter/FrequencyArtistExistingDoctor.md b/Shooter/FrequencyArtistExistingDoctor.md new file mode 100644 index 0000000..3bf92d0 --- /dev/null +++ b/Shooter/FrequencyArtistExistingDoctor.md @@ -0,0 +1,17 @@ +# Intro +A multiplayer-shooter where the items need to fished. Each teams has one ship, with the goal to sink the other ship. Resources are gained by fishing for it. + +# Gameplay +There are multiple gameplay mechanics in play. + +First the FPS part. Allowing the players to travel over to the enemy ship and fight the enemy team directly. +Second the fishing part. Required to get resources like repairs or ammunition. + +## The ship +This is the base of the team. +Here is where the team respawns, as long as the ship exists. As soon as the ship is sunk, the team can't respawn, and is on his last legs. +It still has the option to destroy the enemy ship and killing the team, with the resources they have left. + +The ship has at the bottom a shipment of explosives, that can be used to explode the ship. +Also the ship has cannons, that can be used to destroy the ship from the other team. (cannon balls can be fished) + diff --git a/Shooter/ShootHouse.md b/Shooter/ShootHouse.md new file mode 100644 index 0000000..3cfa254 --- /dev/null +++ b/Shooter/ShootHouse.md @@ -0,0 +1,36 @@ +“Shoot House” (working title) +A game, where you enter a room with the goal to kill every person in the room. + +# Essentials +FPS +Tactic-shooter +You have little health. + +# Gamemechanics +Shooting + Magazine (?) +Reveal-Shuriken +Wall-Penetrating shoulder laser weapon + +# Weapon +Carbine (M4): Single Fire, does 1 damage, “ironsight” +DMR: Single Fire, does 2 damage, ACOG-sight +Assault Rifle (SCAR): Auto Fire, does 1 damage, powerful kick +S.M.A.R.T. Pistol: Single Fire, does 1 damage, auto aims for enemies, (default sidearm) + +# Enemy AI +Enemy Types: +“Grunt”: Simple enemy; has 2 health; Headshot insta kill +Armored: Large Enemy; has 4 health; shot into the core behind him causes him to explode, dealing damage to everyone around him. + +3 types: + Pacifist: Doesn’t fight at all. + Semi-Aggressive: Has to pull out his gun. + Aggressive: Always gun ready. + + +# Difficulty Ideas +No Reveal-Shuriken (Hard) +No Laser weapon (Hard) +No Sidearm (Very Hard) +Limited ammo (Very Hard)