From 8e8aa4c0029f5bd6c8fefdd5f103c2aad87c0fe3 Mon Sep 17 00:00:00 2001 From: Michel Fedde Date: Tue, 8 Jul 2025 23:06:35 +0200 Subject: [PATCH] Adds some more details --- Shooter/AArenaPointShooter.md | 33 ++++++++++++++++++++++++++------- 1 file changed, 26 insertions(+), 7 deletions(-) diff --git a/Shooter/AArenaPointShooter.md b/Shooter/AArenaPointShooter.md index effed27..3ad09e2 100644 --- a/Shooter/AArenaPointShooter.md +++ b/Shooter/AArenaPointShooter.md @@ -1,12 +1,19 @@ # Intro The game is a FPS in a fixed arena, where areas can be unlocked with points which you gain with killing enemies. -# Gameplay -The FPS-controller is fairly simple. Simple movement in all directions and sprinting. Sliding is a good bonus. +# Game Loop / Rough Narrative +## Start +The loop starts with the player a cell, which is open. Leaving the cell, the player grabs a pistol and heads to a large circle, which is revealed to be an elevator. +Once the elevator rises, the player gets shown a set of up to 3 modifiers, that are applied to the arena. After the arena loaded, the elevator reaches the top and the combat begins. -The weapon doesn't have a magazine. Instead the ammo gets used up directly. -The player may only have two weapons. Enemies may drop weapons, that the player can pick up. -If the player already has the weapon, he picks it up ammo when walking over the weapon. +## Gameplay +The FPS-controller allows for movement in all directions and sprinting in all directions. + +The weapon do have magazines. +The player may only have two weapons. In rare cases, enemies may drop weapons, that the player can pick up. +If the player already has the weapon, he instead picks it up ammo when walking over the weapon. + +Weapons do not have a possiblity to zoom in. Killing enemies is the main way of getting points. Depending how fast the enemies are killed, you get a point multiplier. Killing enemies in a stylish way increases the points you got. f.E. (ENEMY_POINTS \* SPEED_MULTI) \* STYLE_MULTI @@ -15,7 +22,18 @@ Using the points can be used to open new areas of the arena. Inside the arena there are different items that help you killing enemies. -# Content +During Gameplay the players actions get constantly narrated over a + +## Death +The enemies may hurt the player by shooting them, causing explosions or by hitting them. + +Once the player dies, he finds himself in the cell again, but depending on how well he did, he got an amount of experience. + +## After the Arena +In and outside the cell are different areas are things, he can buy with the gathered experience. +Workbenches may improve weapons or perks, while other elements may influence, how many modifiers get applied to the arena and which may be come up more often. + +# Content (Very subject to change!) ## Arena Items - Jumppad: Sends the entity (be it player or enemy) flying up - Possible interaction for enemies: rather than flying straight up, it should a random direction (with a strong bias to up) for the enemies @@ -58,7 +76,7 @@ These enemies are used to fill up the arena. [Low chance of drops] - Grunt: The main cannon fodder that shoots (with stormtrooper aim). Nothing special. - Meele Grunt: This enemy is similar to the grunts, but as Meele - Small Spider: This enemy can cover distances very fast, but deals little damage. -- Flying fucks: This enemy can fly and explodes on impact with any surface. While flying it makes a screching sound to alert the player. +- Flying fucks: This enemy can fly and explodes on impact with any surface. While flying it makes a screching sound to alert the player. Explosions may hurt the player and enemies. ### Mini Bosses These are sprinkeled in to make the combat more interesting [Good chance of drops] @@ -78,3 +96,4 @@ When the player gets a perk from a random chest, the perks has one or more advan - "Watch out!" - You get a chance of the enemies dropping ammo, but sometimes it explodes damaging everything around. - "I have an arsenal" - You can get a third weapon slot, but you become slower. (about -10% movement speed) - "" - +