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README.md
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README.md
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# Game Concepts
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**Welcome Welcome**
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This repository contains some concepts for games, that kind of came to my mind.
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Feel free to read them and take insperation. Of cause, if you take insperation from them, I would love a email or a mention :)
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Shooter/AArenaPointShooter.md
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Shooter/AArenaPointShooter.md
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# Intro
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The game is a FPS in a fixed arena, where areas can be unlocked with points which you gain with killing enemies.
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# Gameplay
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The FPS-controller is fairly simple. Simple movement in all directions and sprinting. Sliding is a good bonus.
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The weapon doesn't have a magazine. Instead the ammo gets used up directly.
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The player may only have two weapons. Enemies may drop weapons, that the player can pick up.
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If the player already has the weapon, he picks it up ammo when walking over the weapon.
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Killing enemies is the main way of getting points. Depending how fast the enemies are killed, you get a point multiplier. Killing enemies in a stylish way increases the points you got.
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f.E. (ENEMY_POINTS \* SPEED_MULTI) \* STYLE_MULTI
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Using the points can be used to open new areas of the arena.
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Inside the arena there are different items that help you killing enemies.
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# Content
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## Arena Items
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- Jumppad: Sends the entity (be it player or enemy) flying up
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- Possible interaction for enemies: rather than flying straight up, it should a random direction (with a strong bias to up) for the enemies
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- Traps: Running through it and activating them kills enemies. Then a cooldown
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- Ammo Replenish: Interacting with it replenishes the players ammo
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## Weapons
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- Pistol: Start-weapon, should be solid for the early game, but falls off at some point
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- Reference: Glock
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- Heavy Pistol: A more powerful pistol
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- Reference: Revolver
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- Assault Rifle: All-rounder, can be useful. [Common]
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- Reference: FAMAS
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- Grenade Launcher: Launches Grenades, that explodes on impact. [Rare]
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- Reference: M203
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- 2-Shot short-barreled Assault Rifle: Max ammo is 2 shots, and kills every enemy with one shot. [Very rare]
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- Reference: any .50 beowulf M4
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## Enemies
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### Grunt and similar
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These enemies are used to fill up the arena. [Low chance of drops]
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- Grunt: The main cannon fodder that shoots (with stormtrooper aim). Nothing special.
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- Meele Grunt: This enemy is similar to the grunts, but as Meele
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- Small Spider: This enemy can cover distances very fast, but deals little damage.
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- Flying fucks: This enemy can fly and explodes on impact with any surface. While flying it makes a screching sound to alert the player.
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### Mini Bosses
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These are sprinkeled in to make the combat more interesting [Good chance of drops]
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- Turret Spider: This enemy has a cannon attached to it, and fires this at the player
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### Bosses
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These are used to increase the difficulty in a major way. f.E. on the fifth wave or something. [Drop-Chance is 100%]
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- Big boy Spider: A very large Spider, where the legs need to be shot off, to be dropped and then the target is revealed.
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Shooter/ALEI.md
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Shooter/ALEI.md
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---
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id: ALEI
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aliases: []
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tags: []
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---
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# Goals
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- Combat should be fun
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- While the combat is supposed to be punishing, it should be forgiving enough, that the player has fun playing.
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- Meaning, that even tho the player has 3 health.
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Shooter/FrequencyArtistExistingDoctor.md
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Shooter/FrequencyArtistExistingDoctor.md
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# Intro
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A multiplayer-shooter where the items need to fished. Each teams has one ship, with the goal to sink the other ship. Resources are gained by fishing for it.
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# Gameplay
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There are multiple gameplay mechanics in play.
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First the FPS part. Allowing the players to travel over to the enemy ship and fight the enemy team directly.
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Second the fishing part. Required to get resources like repairs or ammunition.
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## The ship
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This is the base of the team.
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Here is where the team respawns, as long as the ship exists. As soon as the ship is sunk, the team can't respawn, and is on his last legs.
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It still has the option to destroy the enemy ship and killing the team, with the resources they have left.
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The ship has at the bottom a shipment of explosives, that can be used to explode the ship.
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Also the ship has cannons, that can be used to destroy the ship from the other team. (cannon balls can be fished)
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Shooter/ShootHouse.md
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Shooter/ShootHouse.md
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“Shoot House” (working title)
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A game, where you enter a room with the goal to kill every person in the room.
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# Essentials
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FPS
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Tactic-shooter
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You have little health.
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# Gamemechanics
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Shooting
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Magazine (?)
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Reveal-Shuriken
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Wall-Penetrating shoulder laser weapon
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# Weapon
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Carbine (M4): Single Fire, does 1 damage, “ironsight”
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DMR: Single Fire, does 2 damage, ACOG-sight
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Assault Rifle (SCAR): Auto Fire, does 1 damage, powerful kick
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S.M.A.R.T. Pistol: Single Fire, does 1 damage, auto aims for enemies, (default sidearm)
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# Enemy AI
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Enemy Types:
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“Grunt”: Simple enemy; has 2 health; Headshot insta kill
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Armored: Large Enemy; has 4 health; shot into the core behind him causes him to explode, dealing damage to everyone around him.
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3 types:
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Pacifist: Doesn’t fight at all.
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Semi-Aggressive: Has to pull out his gun.
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Aggressive: Always gun ready.
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# Difficulty Ideas
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No Reveal-Shuriken (Hard)
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No Laser weapon (Hard)
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No Sidearm (Very Hard)
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Limited ammo (Very Hard)
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