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README.md Normal file
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# Game Concepts
**Welcome Welcome**
This repository contains some concepts for games, that kind of came to my mind.
Feel free to read them and take insperation. Of cause, if you take insperation from them, I would love a email or a mention :)

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# Intro
The game is a FPS in a fixed arena, where areas can be unlocked with points which you gain with killing enemies.
# Gameplay
The FPS-controller is fairly simple. Simple movement in all directions and sprinting. Sliding is a good bonus.
The weapon doesn't have a magazine. Instead the ammo gets used up directly.
The player may only have two weapons. Enemies may drop weapons, that the player can pick up.
If the player already has the weapon, he picks it up ammo when walking over the weapon.
Killing enemies is the main way of getting points. Depending how fast the enemies are killed, you get a point multiplier. Killing enemies in a stylish way increases the points you got.
f.E. (ENEMY_POINTS \* SPEED_MULTI) \* STYLE_MULTI
Using the points can be used to open new areas of the arena.
Inside the arena there are different items that help you killing enemies.
# Content
## Arena Items
- Jumppad: Sends the entity (be it player or enemy) flying up
- Possible interaction for enemies: rather than flying straight up, it should a random direction (with a strong bias to up) for the enemies
- Traps: Running through it and activating them kills enemies. Then a cooldown
- Ammo Replenish: Interacting with it replenishes the players ammo
## Weapons
- Pistol: Start-weapon, should be solid for the early game, but falls off at some point
- Reference: Glock
- Heavy Pistol: A more powerful pistol
- Reference: Revolver
- Assault Rifle: All-rounder, can be useful. [Common]
- Reference: FAMAS
- Grenade Launcher: Launches Grenades, that explodes on impact. [Rare]
- Reference: M203
- 2-Shot short-barreled Assault Rifle: Max ammo is 2 shots, and kills every enemy with one shot. [Very rare]
- Reference: any .50 beowulf M4
## Enemies
### Grunt and similar
These enemies are used to fill up the arena. [Low chance of drops]
- Grunt: The main cannon fodder that shoots (with stormtrooper aim). Nothing special.
- Meele Grunt: This enemy is similar to the grunts, but as Meele
- Small Spider: This enemy can cover distances very fast, but deals little damage.
- Flying fucks: This enemy can fly and explodes on impact with any surface. While flying it makes a screching sound to alert the player.
### Mini Bosses
These are sprinkeled in to make the combat more interesting [Good chance of drops]
- Turret Spider: This enemy has a cannon attached to it, and fires this at the player
### Bosses
These are used to increase the difficulty in a major way. f.E. on the fifth wave or something. [Drop-Chance is 100%]
- Big boy Spider: A very large Spider, where the legs need to be shot off, to be dropped and then the target is revealed.

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---
id: ALEI
aliases: []
tags: []
---
# Goals
- Combat should be fun
- While the combat is supposed to be punishing, it should be forgiving enough, that the player has fun playing.
- Meaning, that even tho the player has 3 health.

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# Intro
A multiplayer-shooter where the items need to fished. Each teams has one ship, with the goal to sink the other ship. Resources are gained by fishing for it.
# Gameplay
There are multiple gameplay mechanics in play.
First the FPS part. Allowing the players to travel over to the enemy ship and fight the enemy team directly.
Second the fishing part. Required to get resources like repairs or ammunition.
## The ship
This is the base of the team.
Here is where the team respawns, as long as the ship exists. As soon as the ship is sunk, the team can't respawn, and is on his last legs.
It still has the option to destroy the enemy ship and killing the team, with the resources they have left.
The ship has at the bottom a shipment of explosives, that can be used to explode the ship.
Also the ship has cannons, that can be used to destroy the ship from the other team. (cannon balls can be fished)

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“Shoot House” (working title)
A game, where you enter a room with the goal to kill every person in the room.
# Essentials
FPS
Tactic-shooter
You have little health.
# Gamemechanics
Shooting
Magazine (?)
Reveal-Shuriken
Wall-Penetrating shoulder laser weapon
# Weapon
Carbine (M4): Single Fire, does 1 damage, “ironsight”
DMR: Single Fire, does 2 damage, ACOG-sight
Assault Rifle (SCAR): Auto Fire, does 1 damage, powerful kick
S.M.A.R.T. Pistol: Single Fire, does 1 damage, auto aims for enemies, (default sidearm)
# Enemy AI
Enemy Types:
“Grunt”: Simple enemy; has 2 health; Headshot insta kill
Armored: Large Enemy; has 4 health; shot into the core behind him causes him to explode, dealing damage to everyone around him.
3 types:
Pacifist: Doesnt fight at all.
Semi-Aggressive: Has to pull out his gun.
Aggressive: Always gun ready.
# Difficulty Ideas
No Reveal-Shuriken (Hard)
No Laser weapon (Hard)
No Sidearm (Very Hard)
Limited ammo (Very Hard)