5.3 KiB
Intro
The game is a FPS in a fixed arena, where areas can be unlocked with points which you gain with killing enemies.
Game Loop / Rough Narrative
Start
The loop starts with the player a cell, which is open. Leaving the cell, the player grabs a pistol and heads to a large circle, which is revealed to be an elevator. Once the elevator rises, the player gets shown a set of up to 3 modifiers, that are applied to the arena. After the arena loaded, the elevator reaches the top and the combat begins.
Gameplay
The FPS-controller allows for movement in all directions and sprinting in all directions.
The weapon do have magazines. The player may only have two weapons. In rare cases, enemies may drop weapons, that the player can pick up. If the player already has the weapon, he instead picks it up ammo when walking over the weapon.
Weapons do not have a possiblity to zoom in.
Killing enemies is the main way of getting points. Depending how fast the enemies are killed, you get a point multiplier. Killing enemies in a stylish way increases the points you got. f.E. (ENEMY_POINTS * SPEED_MULTI) * STYLE_MULTI
Using the points can be used to open new areas of the arena.
Inside the arena there are different items that help you killing enemies.
During Gameplay the players actions get constantly narrated over a
Death
The enemies may hurt the player by shooting them, causing explosions or by hitting them.
Once the player dies, he finds himself in the cell again, but depending on how well he did, he got an amount of experience.
After the Arena
In and outside the cell are different areas are things, he can buy with the gathered experience. Workbenches may improve weapons or perks, while other elements may influence, how many modifiers get applied to the arena and which may be come up more often.
Content (Very subject to change!)
Arena Items
- Jumppad: Sends the entity (be it player or enemy) flying up
- Possible interaction for enemies: rather than flying straight up, it should a random direction (with a strong bias to up) for the enemies
- Traps: Running through it and activating them kills enemies. Then a cooldown
- Ammo Replenish: Interacting with it replenishes the players ammo
- Random chest: This allows the player to roll for an perk or weapon.
Weapons
- Pistol: Start-weapon, should be solid for the early game, but falls off at some point
- Reference: Glock
- Class: Pistol
- Heavy Pistol: A more powerful pistol
- Reference: Revolver
- Class: Pistol
- Assault Rifle: All-rounder, can be useful. [Common]
- Reference: FAMAS
- Class: Rifle
- Grenade Launcher: Launches Grenades, that explodes on impact. [Rare]
- Reference: M203
- Class: Demolition
- 2-Shot short-barreled Assault Rifle: Max ammo is 2 shots, and kills every enemy with those two shots. [Very rare]
- Reference: any .50 beowulf M4
- Class: Rifle
- Automatic Shotgun: A short-barreled shotgun, that is reloaded using magazines
- Reference:
- Class: Shotgun
- Double Barrel Shortend Shotgun: see Double Barrel Shotgun, but with more damage and less effective range.
- Double Barrel - Shotgun: A long barreled shotgun, that needs to reload every two shots.
- Reference: (see any other double barrel)
- Class: Shotgun
- DM-Sniper: A high powered rifle, that loads from a magazine, that does loads of damage with high accuracy
- Bolt Action Sniper: A VERY high powered rifle, that holds only one round. It is capable of killing everything, if hit correctly.
- Knife: A close combat weapon. Does good damage
- Crossbow: A weapon shoots bolts, that can be picked up after hitting the target or wall.
Enemies
Grunt and similar
These enemies are used to fill up the arena. [Low chance of drops]
- Grunt: The main cannon fodder that shoots (with stormtrooper aim). Nothing special.
- Meele Grunt: This enemy is similar to the grunts, but as Meele
- Small Spider: This enemy can cover distances very fast, but deals little damage.
- Flying fucks: This enemy can fly and explodes on impact with any surface. While flying it makes a screching sound to alert the player. Explosions may hurt the player and enemies.
Mini Bosses
These are sprinkeled in to make the combat more interesting [Good chance of drops]
- Turret Spider: This enemy has a cannon attached to it, and fires this at the player
Bosses
These are used to increase the difficulty in a major way. f.E. on the fifth wave or something. [Drop-Chance is 100%]
- Big boy Spider: A very large Spider, where the legs need to be shot off, to be dropped and then the target is revealed.
Perks
When the player gets a perk from a random chest, the perks has one or more advantages, that is given to the player with disadvantages, that also get applied
- "This is my boomstick!" - You can only equip shotguns, but those do 2x damage. [Rare]
- "You sink!" - The enemies are more likely to miss you, but you get hit harder. (about 1.25x)
- "THAT is my gun!" - You can only equip one gun, but you deal more damage. (1.5x)
- "" - You get a lower chance of loot, but its higher chance to get something rare. (Loot Change: -25%; Loot Quality: +50%)
- "Watch out!" - You get a chance of the enemies dropping ammo, but sometimes it explodes damaging everything around.
- "I have an arsenal" - You can get a third weapon slot, but you become slower. (about -10% movement speed)
- "" -